1/17/2024 0 Comments Timberborn guideYou can get a lot of bonuses to your Beavers by filling various needs (it might also be easier for them to reach need providers if you reduce their work hours to 15 or 14). It has a lot of potential for fun things you can do, places you can gainfully Dam up. However, I haven't yet experimented with them, so I'm not sure. I don't think they can be planted, nor thrive, even in a depth of 1.02 voxels. If you play the experimental branch, then allegedly the new underwater crops require a very specific depth of 1 tile or less of water. You can still harvest the dried up crops, if they reached 100% before the drought, for those few days. Trees can live for over a week in a drought, but crops die after a few days. When land dried out, Trees and crops won't die instantly, although they will stop growing. I place the Dam early, but it costs 20 Wood and you might not be able to afford that early if you want to rush a Dam across the river, until you learn how to harvest Wood quickly and efficiently. Eventually you'll want to place a one-tile Dam to "trap" water in there during droughts. This will flood that area, creating more green land around it. On the recommended map, you can and should demolish the trash-berg blocking the entrance to the lower ground area. If a process takes time to happen, then you want to get it started early, e.g. The Tutorial recommends 3 Tanks of 30 each. It's a small chance, but if we're looking at 70-80 Trees then it might trigger on a couple of them. Harvest Dead Timber first, since this might give living Trees a chance to spawn neiggbours. On the recommended map, there's actually a natural ramp to the left, enabling you to reach and exploit higher ground, to get more Berries and Timber. Gotta love ADHD!īerries re-grow, so you want to start Berry-gathering early, maybe even earlier than the Tutorial says. Good luck and stay hydrated! I hope this helped and wasn’t too lengthy. That’s my personal recommendation, anyways. It’s literally pause-triple speed-pause-triple speed- rinse and repeat. That will infuriate you during the game (especially early when resources as like gold). Even if it’s only “partially” built because you didn’t pause and the very eager beavers started building it while you were still playing with the design. Remember: you don’t get ANY resources back when you delete something. Every time you even consider building something: pause to make sure it’s exactly what you want and fits properly. As counterintuitive as it sounds, you should be pausing constantly. Last thought: the pause button is literally your best friend. Like LucasTheLizard said, the game is actually pretty “easy” once you get the challenging parts under control and the learning curve is honestly only fairly steep with a decent background in these types of games. Once those things are stable, do whatever you want and let the creativity go nuts. You’re going to run out of logs way quicker than you think (especially on normal & hard) and it will completely halt all progress. Science: you really need to get that Forrester unlocked as early as possible with the water wheel and planks ready to go, like YoureYourYou_ pointed out. The buffs add up and they are very helpful in all facets of the game. Easy and cheap buff for children to grow up faster so you can actually use the beavers vs just feed/water them. I would suggest adding a campsite when you start making houses, as well. Hard: you’re really just moving as quickly as possible to higher ground in order to start building dams as large as possible with multiple small “temporary” districts to facilitate building outside of the influence of the starter district because droughts come frequent and hit very hard. Normal: you’re main focus should be stabilizing your first two districts as quickly as possible and getting smaller dams up to sustain 7+ day droughts. Easy: just have fun building and don’t worry as much about huge dams and water hoarding. Keep in mind that depending on the difficulty you’re playing on, your strategy needs to change drastically. It really breaks down things for both beginners and even more advanced players. You can find it in the guides section of the game page on Steam discussions. Not sure how you feel about guides but, the “Idiots Guide To Timberborn” by The_Mess is honestly one of the best guides I’ve ever seen for a smaller-type game like this one.
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